A VILLAGE ACROSS THE SEAS
In Keyflower each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
64 Large Hexagonal Tiles
48 Skill Tokens
120 Wooden Resource Counters
140 Wooden Workers
1 Waving Start Player Marker
6 Home Screens
1 Cloth Bag
12 Plastic Storage Bags
"....it’s undeniable that Keyflower is fantastic. And not just well designed, but fun to play. It has the kind of depth that will keep players flocking back for repeat plays. 4.5/5" - Giant Fire Breathing Robot
"The gameplay is incredibly deep and EVERY decision carries great weight! 10/10" - Theology of Games
"And any fan of board games should give this one a try. It’s that good. 5/6" - Play Board Games
"Keyflower is definitely not the game that you will put away after playing it once or twice." - Board Game King
These are expansions for Keyflower and are not stand-alone games. A copy of Keyflower is required to play.